Res={
    defaultFont = "ui2/fonts/ArialUnicodeMS.ttf",
--    defaultFont = "ui2/fonts/LiheiPro.TTF",
    font = "ui2/fonts/LiheiPro.TTF",
    positionPath = "art/position_icon/",
    itemPath = "art/item_icon/",
    achieveIconPath = "art/achieve/",
    auctionPath="art/auction_icon/",
    bagPath="art/bag_icon/",
    propIconPath = "art/state_icon/",
    tipsPropIconPath = "art/tips_state_icon/",
    tipsEquipTypeIconPath = "art/tips_equiptype_icon/",
    skillIconPath = "art/skill_icon/",
    remindIconPath = "art/remind/", -- 桌面提示图标
    statisticPath = "art/statistic_icon/", -- 统计图标

    chessIconPath = "art/chess/%s.png",  --星空谜棋图标路径
    districtMapPath = "art/district_map/%s.png", -- 冠军赛指引窗口背景图

    skillCostIconPath = "ui_resources/skill/", -- 技能消耗图标资源路径
    teamUIPath = "ui_resources/team/", -- 队伍UI导出资源
    commonUIPath = "ui_resources/common/", -- 通用UI导出资源

    directoryBgPath = "art/directory/", -- 指南Bg路径
    gamePlayPath = "art/feature/", -- 功能预开放模块

    tipsIconPath = "art/tips_opBtn/", -- tips操作按钮Icon

    SpecTypeIconPath="art/spec_type_icon/",
    weaponResPath = "art/equip_icon/",
    mountIconPath = "art/mount_icon/",
    runeIconPath = "art/rune_icon/",
    coinIconPath = "art/coin_icon/",
    toolTypeIconPath = "art/tooltype_icon/",
    fameLevelPath = "art/fame_icon/",
    classIconPath = "art/class_icon/",
    buffIconPath = "art/buff_icon/",
    achievementIconPath = "art/achievement_icon/",
    compositeIconPath = "art/composite_icon/",
    mercenaryIconPath = "art/mercenary_icon/",
    menuIconPath = "ui_resources/menu_icon/",
    meleeIconPath = "art/melee_icon/%s.png",
    meleeBuffIconPath = "art/melee_icon/buff_%s.png",
    cosplayIconPath = "art/rolePlay_icon/%s.png",
    previewIconPath = "art/preview_icon/",
    maskIconPath = "art/mask_icon/",
    jewelIconPath = "art/jewel_icon/",
    slotIconPath = "art/slot_icon/",
    npcIconPath = "art/npc_icon/",
    battleBuffIconPath = "art/battle_buff_icon/",
    activityIconPath = "art/activity_icon/",
    signRewardIconPath = "art/signreward_icon/",
    dailyQuestIconPath = "art/dailyquest_icon/",

    mercSideIconPath = "art/mercenary_side_icon/",
    maskFaceSidePath = "art/face_side_icon/",
    mercRaceIconPath = "art/mercenary_race_icon/",
    activityBossBgPath = "art/bossshow_bg/",
    transPointIconPath = "art/bigmap_icon/",
    calendarIconPath = "art/calendar_icon/",
    dungeonIconPath = "art/dungeon/",
    medalIconPath = "art/title_icon/",
    partnerIconPath = "art/partner_icon/",
    activenessIconPath = "art/activeness_icon/",
    jobIconPath = "art/job_icon/",
    taskIconPath = "art/task_icon/",
    branchTaskIconPath = "art/branchtask_icon/%s.png",

    renownBgPath = "art/fame_banner/",

    teamtarget_pic = "art/teamtarget_pic/",

    DefaultItemIcon = "art/item_icon/101.jpg",

    AchPointIconPath = "art/coin_icon/ach_icon.png",

    MarkIconPath = "art/teammark/",
    functionNpcIconPath = "art/function_npc_icon/",

    ManufacturingIconPath = "art/manufacture/",

    Public_Black_Img = "public/public_black.png",
    Public_C_Kuang = "public/public_choosekuang.png",

    ZombieShopIcon = "art/npc_icon/%s.png",

    theatreBgPath = "art/operahousebg/%s.png", -- 歌剧院背景path

    TreasuresChest = "armatures/effect/openbox",

    SkipConfirmUi = "ui2/Skip_node.csb",

    showTypeName = "itemTypeDes_", -- 道具showTypeName的前缀

    ThroneBgPath = "art/throne/",
    ChallengeBgPath = "art/challenge_icon/%s.png",

    newsPaperPath = "art/newspaper/",

    eliteMatchPath = "art/elitematch/",

    WithTipsScene = "ui2/With_tips.csb",

    -- setting new
    SettingScene = "ui2/set/Scene_set.csb",
    SettingBasePanel = "ui2/set/Node_set_image.csb",
    SettingBattlePanel = "ui2/set/Node_set_battle.csb",
    SettingIMPanel = "ui2/set/Node_set_im.csb",
    SettingIMENPanel = "ui2/set/Node_set_im_en.csb",
    SettingLang = "ui2/set/Node_language.csb",
    --common ui
    FloatNotifyBarUI = "ui2/Clearing.csb",
    ConfirmDialogUI = "ui2/With_choose.csb",
    CostConfirmDialogUI = "ui2/With_choose_icon.csb",
    -- ConfirmPayDialogUI = "ui/with_pay_choose.csb", -- 支付确认DLG
    -- FeatureOnBoxUi = "ui/With_clearing.csb", -- 引导相关
    ConnecterWeakUI = "ui2/main/Node_wifi.csb",

    --游戏loading
    LoadingScene = "ui2/login/progressing.csb",

    -- 新手战引导相关节点
    newerBattleGuideClassIconName = {
        [1] = "newwar_img_zs.png",
        [2] = "newwar_img_fs.png",
        [4] = "newwar_img_ywz.png",
        [5] = "newwar_img_ms.png"
    },
    newerBattleGuideClassBg = "ui_resources/localization/", -- 队伍UI导出资源
    newerBattleGuideClassRoleBg = "ui_resources/word/", -- 队伍UI导出资源
    newerBattleGuideArrow = "ui2/teach/teach_battle_arrow.csb", -- 移动指引动画
    newerBattleGuideRocker = "ui2/teach/teach_battle_rocker.csb", -- 移动控制控件特效
    newerBattleGuideSkill = "ui2/teach/teach_battle_skill.csb", -- 技能按钮特效
    newerBattleGuideRoleUI = "ui2/teach/teach_newwar.csb", -- 新手战选人UI
    newerBattleGuideRoleNode = "ui2/teach/teach_newwar_role.csb", -- 新手战选人-人物节点
    newerBattleGuideDialogNode = "ui2/teach/Node_npc_talk.csb", -- 新手战对话面板
    -- 新手战boss爆炸特效
    newerBattleGuideBossBomb = {
        dir = "armatures/effect/HLzibao02",
        name = "HLzibao02",
    },

    --battle V3  res begin
    BattleUINew = "ui2/battle/BattleScene.csb",
    BattleReviveSureNode = "ui2/battle/jjc_battle_bom.csb", -- pvp复活确认节点
    SkillOnGoing = "ui2/battle/ani_ongoing.csb",
    SkillOnKight = "ui2/battle/ani_skill_knight.csb",
    BattlePlayerHead = "ui2/battle/Node_head.csb",
	BattlePlayerHead2 = "ui2/battle/Node_head_s.csb",
    BattleSkillNameEffect = "ui2/battle/battle_skill_name.csb",
    BattleBuffUsefulEffect = "ui2/battle/battle_buff_useful.csb",
    BattleBuffHarmfulEffect = "ui2/battle/battle_buff_harmful.csb",
    BattleEffect_HurtText = "ui2/battle/FloatText_Hurt.csb",
    BattleEffect_CritText = "ui2/battle/FloatText_Crit.csb",
    BattleEffect_MissText = "ui2/battle/FloatText_Miss.csb",
    BattleEffect_ImmunityText = "ui2/battle/FloatText_Mianyi.csb",
    BattleLoadUI = "ui2/battle/FloatText_readybattle.csb",
    BattleBossFloatText = "ui2/battle/FloatText_Boss.csb",
    BattleNormalFloatText = "ui2/battle/FloatText_enterbattle.csb",
    BattleEffect_InterrupedText = "ui2/battle/FloatText_Daduan.csb",
    BattleEffect_AbsorbText = "ui2/battle/FloatText_xishou.csb",
    NewBattleStatusBar = "ui2/battle/Node_player_tlt.csb",
    Node_skillevent = "ui2/battle/Node_skillevent.csb",
    Node_skillevent_1 = "ui2/battle/Node_skillevent_1.csb",
    BattleTopHead = "ui2/battle/Node_top_head.csb",
    BattleEffect_EnergyText = "ui2/battle/FloatText_Energy.csb",
    BattleSkillLoopEffect = "ui2/battle/ani_skill.csb",
    ReviveStarNode = "ui2/battle/Node_jjc_hp.csb",
    SkillGuideNode = "ui2/interactive/Node_teach_light_1.csb",

    BattlePvPBeginFloatText = "ui2/battle/FloatText_jjc_begin.csb",
    BattlePvPTimeFloatText = "ui2/battle/FloatText_jjc_time.csb",
    BattlePvPDieFloatText = "ui2/battle/FloatText_jjc_die.csb",

    BattleLionBossFloatText = "ui2/battle/lion_start_tlt.csb",

    BattleTombArmaturePath = "armatures/effect/deadmubei",
    BattleTombArmatureName = "deadmubei",
    BattleEnterEffectPath = "armatures/effect/jinruzhandou",
    BattleEnterEffectName = "jinruzhandou",

    SkillButtonPreEffectPath = "armatures/effect/yuyue",
    SkillButtonPreEffectName = "yuyue",

    BattleMVPScene = "ui2/chooseplayer/Scene_jjc_best.csb",

    BattleKofTopNode = "ui2/battle/Node_top_starchess.csb",

    BattleKillListNode = "ui2/battle/lion_skill.csb",
    BattleThreeKillNode = "ui2/battle/lion_ami_skill.csb",
    AniBreakEffect = "ui2/battle/ani_break.csb",
    AniMobaSoulEffect = "ui2/battle/ani_moba_num.csb",

    BattleBGM = "music/battle.mp3",
    BattlePauseMusic = "music/battlepause.mp3",
    BattleWonSound = "sfx/battle_win.mp3",
    BattleLoseSound = "sfx/battle_lose.mp3",
    BattleTargetClick = "sfx/buttonclick/1.mp3",
    BattleWarningSound = "sfx/Monster30.mp3",
    BattleCombinationSound = "sfx/evenwith.mp3",

    BattleBranchSkill = "ui2/battle/Node_skill_hunter_s.csb",

    BattlePvPVsUIEnterSound = "sfx/sfx_additional/matchmaking.mp3",

    BattleSheepArmaturePath = "armatures/characters/sheep",
    BattleSheepArmatureName = "sheep",
    NoticeUI = "Notice.csb",

    MeleeTower = "ui2/battle/moba_map_tower.csb",
    MeleeHead = "ui2/battle/moba_map_head.csb",
    MeleeResource = "ui2/battle/moba_map_resource.csb",
    MeleeSkill = "ui2/battle/moba_skill.csb",
    BattleShop = "ui2/moba/Scene_moba_shop.csb",
    BattleShopItem = "ui2/moba/moba_shop_node.csb",
    MeleeRank = "ui2/moba/moba_rank.csb",
    MeleeMapWin = "ui2/battle/moba_map_win.csb",

    -- 世界boss
    WorldBossScene = "ui2/moba/Scene_worldboss.csb",
    WorldBossRender = "ui2/moba/worldboss_list.csb",
    SummonBossScene = "ui2/moba/worldboss_summon.csb",
    GoddessWishScene = "ui2/moba/Scene_goddess_wish.csb",
    GoddessWishRender = "ui2/moba/Node_card_goddess.csb",
    GoddessWishAmi = "ui2/moba/ami_goddess_wish.csb",
    GoddessWishBaseNode = "ui2/moba/base_goddess.csb",

    BossRankScene = "ui2/ranking/Scene_ranking.csb",
    BossTeamRankRender = "ui2/ranking/Node_player_team.csb",
    BossTeamMoreRankUI = "ui2/ranking/Node_team_more.csb",
    BossGuildRankRender = "ui2/ranking/Node_guild.csb",
    BossTeamLegionRankUI = "ui2/ranking/Node_legion_more.csb",
    
    WorldBossTips = "ui2/moba/worldboss_tips_2.csb",

    --宝石
    JewelComposeArmatureRound = "armatures/effect/fenjie1",
    JewelComposeArmatureCenter = "armatures/effect/fenjie2",

    --鱼人僵尸
    ZombieShop  = "ui2/battle/fish_shop.csb",

    KillTips = "ui2/battle/kill_tips.csb",

    KillTips_BG_Blue = "ui2/ui_resources/localization/moba_kill_bg_1.png",
    KillTips_BG_Red = "ui2/ui_resources/localization/moba_kill_bg_2.png",

    KillTips_TEXT = {"ui_resources/word/moba_kill_font_1s.png",
                    "ui_resources/word/moba_kill_font_2s.png",
                    "ui_resources/word/moba_kill_font_3s.png",
                    "ui_resources/word/moba_kill_font_4s.png",
                    "ui_resources/word/moba_kill_font_5s.png",
                    "ui_resources/word/moba_kill_font_6s.png",
                    },
    KillTips_TEXT_ACE = "ui_resources/word/moba_kill_font_7s.png",

    LoginZoneScene = "ui2/login/Longin_Server.csb",
    LoginZoneEmaScene = "ui2/login/Longin_Server_ema.csb",
    LoginZoneNode1 = "ui2/login/Longin_Server_node_1.csb",
    LoginZoneNode2 = "ui2/login/Longin_Server_node_2.csb",
    LoginZoneNode3 = "ui2/login/Longin_Server_node_3.csb",
    LoginRoleScene = "ui2/login/Login_roles.csb",
    LoginCreateScene = "ui2/login/Login_create.csb",
    LoginCreateScene = "ui2/login/Login_create.csb",
    LoginMenu = "ui2/login/Login_Server_content.csb",
    LoginInternalView = "ui2/login/InternalLogin.csb",
    ActivityIndicator = "ui2/login/ActivityIndicator.csb",
    TencentLoginUI = "ui2/login/TencentLogin.csb",
    EmaOverseaLoginUI = "ui2/login/EmaOverseaLogin.csb",
    TencentLoginTipUI = "ui2/login/Scene_login_tips.csb",
    LoginQueueScene = "ui2/login/With_Server.csb", -- 登录排队
    LoginCodeScene = "ui2/With_jihuoma.csb", -- 登录激活码
    LoginNoticeScene = "ui2/login/Login_win.csb",
    LoginBgNode = "ui2/login/Login_bg_new.csb", -- 登陆界面地板


    LoginMusic = "music/login.mp3",

    HeadMenu = "ui2/im/Node_observe.csb",
    ReportScene = "ui2/set/Scene_report.csb", --举报功能

    -- worldMap 世界地图
    WorldMapScene = "ui2/map/Scene_world.csb",
    BattleWorldMapScene = "ui2/map/Scene_world_dynasty.csb",
    EnterBattleView = "ui2/dynasty/dynasty_batt.csb",    
    PriceInfoView = "ui2/dynasty/dynasty_price.csb",
    PriceBidTipsPanel = "ui2/dynasty/dynasty_price_node.csb",    
    PriceInputView = "ui2/dynasty/dynasty_offer.csb",    
    TownInfoView = "ui2/dynasty/dynasty_demesne.csb",
    StrongholdSelectView = "ui2/dynasty/dynasty_demesne.csb",
    ResultTipsView = "ui2/dynasty/dynasty_challenge.csb",
    FirstChellengeTipsView = "ui2/dynasty/Node_dynasty_tips.csb",
    
    CreateDynastyView = "ui2/dynasty/dynasty_challenge.csb",
    DynastyHistoryView = "ui2/dynasty/dynasty_history.csb",

    -- 王朝战
    DynastyBattleScene = "ui2/dynasty/Scene_dynasty.csb",
    DynastyBattleHeadItem = "ui2/dynasty/dynasty_head.csb",
    DynastyBattleMapItem = "ui2/dynasty/dynasty_map.csb",
    DynastyTopScene = "ui2/dynasty/Node_main_top.csb",
    DynastyRightScene = "ui2/dynasty/Node_main_dynasty.csb",
    DynastyMiniMapScene = "ui2/dynasty/dynasty_top_map.csb",
    DynastyMiniMapIcon = "ui2/dynasty/dynasty_top_map_icon.csb",
    
    MapScene = "ui2/map/Scene_map.csb",
    WorldMapShipNode = "ui2/map/node_main.csb",
    MapNpcNode = "ui2/map/Node_npc.csb",
    WorldBlessScene = "ui2/map/Scene_wish_world.csb",
    BlessScene = "ui2/map/Scene_wish_map.csb",
    BlessRewardScene = "ui2/map/Node_wish.csb",

    BlessAniNode = "ui2/map/ami_wish.csb",
    DailyNodeWishWorld = "ui2/map/Node_wish_world.csb",

    --partner ui
    PartnerView = "ui2/partner/Scene_partner.csb",
    PartnerInfoPanel = "ui2/partner/Node_partner.csb",
    PartnerRelationPanel = "ui2/partner/Node_fetter.csb",
    PartnerListItem = "ui2/partner/Node_partner_list.csb",
    PartnerSkillIcon = "ui2/partner/Node_skill.csb",
    PartnerSkillItem = "ui2/partner/Node_partner_skill.csb",
    PartnerEquipStrength = "ui2/partner/Scene_partner_strengthen.csb",
    PartnerEquipStrengthProp = "ui2/strengthen/Node_strengthen_text.csb",

    PartnerUseExpPanel = "ui2/partner/Node_medicament.csb",
    PartnerLevelUpPanelRender = "ui2/partner/Node_medicament_list.csb",
    PartnerSkillLevelUp = "ui2/partner/Scene_skill_up.csb",
    PartnerGet = "ui2/partner/Scene_partner_get.csb",
    PartnerUseExpAnimation = "ui2/partner/ani_medicament.csb",
    PartnerHeadIcon = "ui2/partner/Node_fetter_head.csb",
    PartnerQualityLvUpScene = "ui2/partner/Scene_quality_grade.csb",

    JewelUi = "ui2/strengthen/Scene_jewel.csb",
    JewelEquipNodeUi = "ui2/strengthen/Node_jewel_list.csb",
    JewelStarScene = "ui2/strengthen/Scene_jewel_star.csb",

    MountAttrNode = "ui2/mount/Node_set_data.csb",
    JewelAttrNode = "ui2/tips/Tips_5.csb",

    -- avatar shop 外显商店
    AvatarShopScene = "ui2/main/Scene_barber.csb",
    AvatarShopPanel = "ui2/main/photo_more.csb",
    AvatarShopNode = "ui2/main/photo_more_node.csb",

    -- new mount ui
    MountScene = "ui2/mount/Scene_mount.csb",
    MountStarScene = "ui2/mount/Scene_mount_up.csb",
    MountQualityScene = "ui2/mount/Scene_mount_grade.csb",
    MountSpeedScene = "ui2/mount/Scene_riding.csb",
    MountCorePorpStar = "ui2/mount/Scene_mount_star.csb",
    MountPanel = "ui2/mount/Node_mount_list.csb",
    MountActivePanel = "ui2/mount/Node_mount_set.csb",
    MountActivePanel1 = "ui2/mount/Node_mount_set_1.csb",
    MountNode = "ui2/base/Base_mount.csb",
    MountActiveNode = "ui2/mount/Node_set_groove.csb",
    MountActiveNode1 = "ui2/mount/Node_set_groove_1.csb",
    MountNewScene = "ui2/mount/Scene_mount_share.csb",
    MountGetScene = "ui2/mount/Scene_obtain.csb",
    MountSummonScene = "ui2/mount/Scene_activate.csb",
    MountAttrScene = "ui2/mount/Scene_set_data.csb",

    -- 坐骑星级/品质图标
    MountStarPath = "art/mount_star_icon/mount_star_%s.png",
    MountQualityPath = "art/mount_star_icon/mount_icon_pz%s.png",
    MountNewEfcPath = "armatures/effect/getride",

    ------------------------------------>>>>>>>> 技能相关 <<<<<<<<------------------------------------
    SkillScene = "ui2/skill/Scene_talent.csb",
    SkillNodeUi = "ui2/skill/Node_skill.csb",
    SpecTypeNode = "ui2/skill/Node_class.csb",
    SkillIcon = "ui2/skill/Node_class_skill.csb",
    SkillLegendIcon = "ui2/skill/Node_class_artifact.csb",
    TalentIcon = "ui2/skill/Node_talent_icon.csb",

    RuneNode = "ui2/skill/Node_rune.csb", -- 符文节点
    -- RuneComAndUpView = "ui2/skill/Scene_rune_lv.csb", -- 符文合成、升级UI
    -- RuneComNode = "ui2/skill/Node_rune_com.csb", -- 符文合成节点
    -- RuneUpNode = "ui2/skill/Node_rune_up.csb", -- 符文升级节点
    RuneListRenderNode = "ui2/skill/Node_rune_list.csb", -- 符文列表节点
    RuneIconNode = "ui2/skill/Node_rune_icon.csb", -- 符文Icon节点
    RuneTipsNode = "ui2/skill/Node_rune_tips.csb", -- 符文tips节点

    SkillChangeScene = "ui2/skill/Scene_js_skill.csb", --地下城竞速模式非战斗状态下技能切换功能相关UI
    SkillMoreNode = "ui2/skill/Node_skill_more.csb",
    ------------------------------------>>>>>>>> 技能相关 <<<<<<<<------------------------------------
    upgradeNode = "ui2/base/ami_upgrade.csb",

    ------------------------------------>>>>>>>> 背包相关 <<<<<<<<------------------------------------
    -- BagSellUi = "ui/bag/Bag_sell.csb", -- 背包出售
    BagPgActView = "ui2/interactive/Bag_tips_fenjie_1.csb",
    BreakItemEfcPath = "armatures/effect/fenjieMC", -- 分解成功特效路径
    NewBagUi = "ui2/bag/Scene_bag.csb",
    NewBagUpUi = "ui2/bag/Node_bag_up.csb",
    NewBagMultPanel = "ui2/bag/Node_bag_break_tips.csb",
    NewRareInfoNode = "ui2/bag/Node_r_rareTeips.csb",
    NewBoxTipsNode = "ui2/bag/Node_tip_team.csb",
    NewPlayerPanelNode = "ui2/bag/Node_player.csb",
    NewPlayerPanelNode_tencent = "ui2/bag/Node_player_tencent.csb",
    NewBagPanelNode = "ui2/bag/right_bag.csb",
    NewClothesPanelNode = "ui2/bag/right_clothes.csb",
    NewRarePanelNode = "ui2/bag/right_rare.csb",
    NewTitlePanelNode = "ui2/bag/right_title.csb",
    NewRenownPanelNode = "ui2/bag/right_renown.csb",
    NewBagAttrNode = "ui2/bag/Node_p_top_data.csb",
    NewBagStrengthenNode = "ui2/bag/Node_p_strengthen.csb",
    NewBagRareNode = "ui2/bag/Node_r_rare.csb",
    NewBagTitleNode = "ui2/bag/Node_r_title.csb",
    NewBagRenownFirstNode = "ui2/bag/Node_r_renown_1.csb",
    NewBagRenownSecondNode = "ui2/bag/Node_r_renown_2.csb",

    OtherPlayerUi = "ui2/bag/Scene_count.csb",
    OtherPlayerCountNode = "ui2/bag/Node_r_count.csb",

    NewEquipStrengthenUi = "ui2/strengthen/Node_strengthen.csb",
    NewBagTransAttrNode = "ui2/strengthen/Node_change.csb",
    ------------------------------------>>>>>>>> 背包相关 <<<<<<<<------------------------------------

    -- 传奇武器
    LegendScene = "ui2/artifact/Scene_artifact.csb",
    LegendNode = "ui2/artifact/Node_artifact_btn.csb",
    LegendSkillNode = "ui2/artifact/Node_artifact_skill.csb",
    LegendStarPropNode = "ui2/artifact/Node_star_data.csb",
    LegendPreScene = "ui2/artifact/artifact_preview.csb",
    LegendResetScene = "ui2/artifact/artifact_recover.csb",

    -- 神器特效动画
    LegendEfectParam = {path="armatures/effect/QH3", armatureName="QH3"},

    -- 强化成功特效文件
    EquipStrengthenSuccessAmi = "ui2/base/ami_upgrade.csb",

    EquipStrengthSuccessAmi = "armatures/effect/QH1",
    EquipStrengthFailAmi = "armatures/effect/QH2",

    EquipStrengthParticle = "ui2/strengthen/strengthen_fail.csb",

    NewEquipNode = "ui2/base/Base_equip.csb",
    NewBagNode = "ui2/base/Base_item.csb",
    NewClothesNode = "ui2/base/Base_clothes.csb",
    NewPlayerClothesNode = "ui2/base/Base_clothes_1.csb",

    ---------------------->>>>>>>>> newTeam Ui <<<<<<<<<----------------------
    TeamTargetPath = "art/teamtarget_pic/%s.png",

    TeamMatchScene = "ui2/team/Scene_seek_new.csb",
    TeamTargetNode_1 = "ui2/team/Node_dungeons_list1.csb", -- 地下城副本目标一级原件
    TeamTargetNode_2 = "ui2/team/Node_dungeons_list2.csb", -- 地下城副本目标二级原件
    TeamTargetNode_3 = "ui2/team/Node_dungeons_list3.csb", -- 地下城副本目标三级原件
    TeamTargetSecretNode = "ui2/secret/Node_secret_list.csb", -- 地下城秘境副本目标菜单
    TeamTargetSpeedNode = "ui2/team/Node_dungeons_list4_tips.csb", -- 地下城竞速副本提示菜单
    TeamListNode = "ui2/team/Node_list_new.csb", -- 组队查找器队伍元件

    TeamMatchCrossScene = "ui2/team/Scene_team_pipei.csb",

    NewDungeonTypeUi = "ui2/team/Scene_type_new.csb", -- 地下城选择玩法
    -- 地城经验卡使用特效
    ExpCardEfcPath = "armatures/effect/kashan",

    NewActivityDungeonInfoScene = "ui2/team/Scene_book_activity.csb", -- 活动副本说明UI
    NewWorldBossInfoScene = "ui2/dynasty/Scene_book_boss.csb", -- 世界boss说明UI

    NewTeamMemberUi = "ui2/team/Scene_team.csb", -- 队伍成员UI
    NewTeamSettingUi = "ui2/team/Scene_set.csb", -- 队伍设置UI
    NewTeamReadyAndSetting = "ui2/team/Scene_team_win.csb", -- 队伍准备确认/设置UI

    NewTeamBossInfoUi = "ui2/team/Scene_book_dungeons.csb", -- 地城bossInfoView
    NewTeamBossHeadNode = "ui2/team/Node_book_dungeons.csb", -- 地城boss头像Node
    NewSpeedDungeonsBookUi = "ui2/team/Scene_book_speed.csb", -- 竞速副本UI

    NewBtnHelpNode = "ui2/team/ani_btn_help.csb", -- 查看按钮节点

    NewTeamBeInvitedView = "ui2/team/Node_invite.csb", -- 收到邀请时弹出的UI
    NewApplyUINode = "ui2/team/Node_apply.csb", -- 申请/邀请ui
    NewInviteListNode = "ui2/team/Node_apply_2.csb", -- 邀请节点
    NewApplyListNode = "ui2/team/Node_apply_1.csb", -- 申请节点
    NewApplyItemNode = "ui2/team/Node_applylist.csb", -- 申请/邀请列表原件


    NewDungeonsNode_1 = "ui2/team/Node_dungeons_list1.csb", -- 地下城副本目标一级原件
    NewDungeonsNode_2 = "ui2/team/Node_dungeons_list2.csb", -- 地下城副本目标二级原件
    NewSecretMenuNode = "ui2/secret/Node_secret_list.csb", -- 地下城秘境副本目标菜单render
    NewDungeonsNode_3 = "ui2/team/Node_dungeons_list3.csb", -- 地下城副本目标三级原件


    NewActivityDungeonsScene = "ui2/team/Scene_activity.csb", -- 活动副本玩法入口UI
    -- NewActivityDungeonsScene2 = "ui2/team/Scene_activity_new.csb", -- 新活动副本玩法入口UI
    NewActivityDungeonsNode = "ui2/team/activity_map.csb", -- 活动副本玩法地图节点
    NewActivityDungeonsSelectScene = "ui2/team/Scene_activity_choose.csb", -- 活动副本玩法选择

    NewNodeTypeNode = "ui2/team/Node_type.csb", -- 玩法原件

    NewMemberInfoNode = "ui2/team/Node_player.csb", -- 队伍成员列表
    NewTeamMemberInfoNode = "ui2/team/Node_player_team.csb", -- 队伍单个成员原件
    NewLegionMemberInfoNode = "ui2/team/Node_player_legion.csb", -- 军团单个成员原件

    NewTeamSettingInfoNode = "ui2/team/Node_set.csb", -- 队伍设置node
    NewPvpNodeBottom = "ui2/team/Node_bom_match.csb",

    NewTeamSceneTypeNode = "ui2/team/Scene_type_node.csb",  --活动未开启时候盖一层蒙板
    ---------------------->>>>>>>>> newTeam Ui <<<<<<<<<----------------------

    RenamePlayerScene = "ui2/Rename.csb",


    ---------------------->>>>>>>>> 狮心号角相关 <<<<<<<<<----------------------
    LionRoundStartNode = "ui2/moba/lion_start.csb",
    LionTipsNode = "ui2/moba/lion_tips.csb",
    LionRoundEndUi = "ui2/moba/lion_end.csb",
    LionRoundEndNode = "ui2/moba/lion_end_ami.csb",
    ---------------------->>>>>>>>> 狮心号角相关 <<<<<<<<<----------------------

    ----------------------------DMB 提示--------------------------------------
    DBMTipsNode = "ui2/battle/Node_boss_tips.csb",

    ---------------------->>>>>>>>> newGuild Ui <<<<<<<<<----------------------
    guildIconPath = "art/guild_icon/",
    guildPositionIconPath = "art/guild_position_icon/",

    NewGuildListUI = "ui2/guild/Node_join.csb", -- 工会列表UI
    NewCreateGuildUI = "ui2/guild/Scene_guild_set.csb", -- 创建工会UI
    NewCreateGuildSureUI = "ui2/guild/With_build.csb", -- 创建工会确认UI
    NewGuildUI = "ui2/guild/Scene_guild.csb", -- 工会UI
    NewGuildDonateUI = "ui2/guild/Scene_donate.csb", -- 捐献UI

    NewGuildIconNode = "ui2/guild/base_guild_icon.csb", -- 工会旗帜Node
    NewGuildFlagColorNode = "ui2/guild/base_set_color.csb", -- 工会旗帜颜色Node
    NewGuildSetIconNode = "ui2/guild/base_set_icon.csb", -- 工会旗帜设置Node

    NewGuildNode = "ui2/guild/Node_guild_list.csb", -- 工会render
    NewGuildMemberNode = "ui2/guild/Node_player_list.csb", -- 工会成员render
    NewGuildMemberHeadNode = "ui2/guild/Node_list_head.csb", -- 工会成员头像部分render

    NewGuildApplicantNode = "ui2/guild/Node_apply_list.csb", -- 申请render
    NewGuildHomeLeftNode = "ui2/guild/Node_left.csb",--公会界面左边 公会基本信息显示render

    NewGuildTalentIconNode = "ui2/guild/Node_study_icon.csb",--公会天赋icon
    NewGuildEmperorBook = "ui2/guild/Scene_book_emperor.csb", --帝王之路说明书

    NewGuildChallengeNode = "ui2/guild/Node_challenge_list.csb", -- 工会成员render
    NewGuildMemberInfoNode = "ui2/guild/Node_gx_tips.csb", -- 公会成员详情UI
    NewGuildEmperorNode = "ui2/guild/Node_emperor.csb", --帝王之路界面
    NewGuildEmperorListNode1 = "ui2/guild/emperor_list_1.csb", --爵位NODE1 皇帝专用
    NewGuildEmperorListNode2 = "ui2/guild/emperor_list_2.csb", --爵位NODE2 其他人使用
    NewGuildElevateNode = "ui2/guild/emperor_appoint.csb",
    NewGuildElevateRender = "ui2/guild/Node_appoint.csb",
    DynastyHistoryScene = "ui2/dynasty/dynasty_history.csb",
    DynastyPromoteScene = "ui2/dynasty/dynasty_promote.csb",
    PeerageTipsNode = "ui2/guild/emperor_tip.csb",
    ---------------------->>>>>>>>> newGuild Ui <<<<<<<<<----------------------


    --------------->>>>>>>>>>>>>>拍卖行相关<<<<<<<<<<<<<<----------------
    AuctionUI = "ui2/auction/Scene_auction.csb", --拍卖行UI
    AuctionProductPanel = "ui2/auction/auction_product.csb", --拍卖行主UI显示的Panel
    AuctionProductItem = "ui2/auction/auction_product_list.csb", --主UI上显示的商品条目panel
    AuctionStoragePanel = "ui2/auction/auction_storage.csb", --显示自己的背包内容 以及出售内容
    AuctionStorageItem = "ui2/auction/auction_storage_list.csb",--出售界面显示的出售列表
    AuctionStorageIconListItem = "ui2/auction/storage_icon_list.csb",--显示背包中可以卖的物品的list
    AuctionBuyOrSellScene = "ui2/auction/Scene_auction_win.csb", --显示购买或者出售界面
    AuctionBuy1Render = "ui2/auction/Node_buy_1.csb", --普通购买的界面
    AuctionBuy2Render = "ui2/auction/Node_buy_2.csb", --竞价购买的界面
    AuctionSell1Render = "ui2/auction/Node_sell_1.csb", --普通出售的界面
    AuctionSell2Render = "ui2/auction/Node_sell_2.csb", --竞价出售的界面
    AuctionKeyboard = "ui2/auction/Node_keyboard.csb", --拍卖行小键盘
    AuctionFilterMenu = "ui2/auction/Node_filter_btn.csb",
    AuctionFirstTargetRender = "ui2/auction/Node_auction_list_1.csb",
    AuctionSecondTargetRender = "ui2/auction/Node_auction_list_2.csb",
    AuctionNormalBuyScene = "ui2/auction/Scene_auction_buy.csb",
    AuctionNormalBuyListRender = "ui2/auction/Node_buy_list.csb",

    --------------->>>>>>>>>>>>>>拍卖行相关<<<<<<<<<<<<<<-----------------
    --------------->>>>>>>>>>>>>>水晶相关<<<<<<<<<<<<<<<------------------
    CrystalInlayView = "ui2/bag/Scene_wing.csb",
    CrystalStrengthenView = "ui2/strengthen/wing_strengthen.csb",
    WingSocketRender = "ui2/bag/wing_socket.csb",
    NodeMakeLoading = "ui2/make/Node_make_loading.csb",


    -----------------------------水晶相关---------------------------------
    DailyworkflowScene = "ui2/activity/Scene_schedule.csb",
    DailyTimelinePanel = "ui2/activity/Node_schedule_time.csb",
    DailyTimelineListRender = "ui2/activity/schedule_time_list.csb",
    DailyRoutinePanel = "ui2/activity/Node_schedule_pursuit.csb",
    DailyRoutineRender = "ui2/activity/schedule_time_1.csb",



    ------------------------------------>>>>>>>> 指南相关 <<<<<<<<------------------------------------
    HandBooKUi = "ui2/handbook/Scene_guide.csb", -- 指南主UI
    HandBookFirstRender = "ui2/handbook/Node_guide_list_1.csb", -- 指南一级菜单
    HandBookSecondRender = "ui2/handbook/Node_guide_list_2.csb", -- 指南二级菜单
    HandBookRender = "ui2/handbook/Node_guide.csb", -- 指南具体render
    HandbookCombatPowerPanel = "ui2/handbook/Node_guide_strengthen.csb",
    HandbookCombatPowerRender = "ui2/handbook/Node_g_strengthen_list.csb",
    HandbookChallengeIconPath = "art/directory/%s.png",
    HandbookChallengeTips = "ui2/task/Node_hero_tips.csb",

    GamePlayPreviewUi = "ui2/handbook/Scene_foreshow.csb", -- 玩法预告主UI
    GamePlayPreviewNode_1 = "ui2/handbook/Node_foreshow_b.csb", -- 预告节点1
    GamePlayPreviewNode_2 = "ui2/handbook/Node_foreshow_m.csb", -- 预告节点2
    GamePlayPreviewNode_3 = "ui2/handbook/Node_foreshow_s.csb", -- 预告节点3

    ItemGotWayUi = "ui2/handbook/Scene_drop.csb", -- 物品获取途径UI
    ItemGotWayNode = "ui2/handbook/Node_drop.csb", -- 物品获取途径功能按钮节点
    ------------------------------------>>>>>>>> 指南相关 <<<<<<<<------------------------------------


    ------------------------------------>>>>>>>> 冠军赛相关 <<<<<<<<------------------------------------
    ChampionItemNode = "ui2/champion/Node_champion.csb", --pvp界面Node
    ChampionUI = "ui2/champion/Scene_champion.csb", -- 冠军赛主界面
    ChampionFormNode = "ui2/champion/Node_form.csb", -- 决赛排名界面
    ChampionFormTeamNode = "ui2/champion/Node_form_team.csb", -- 决赛队伍界面
    PvpChampionTeamScene = "ui2/champion/Node_team.csb", -- 队伍详细信息界面
    PvpChampionBookScene = "ui2/champion/Scene_book_champion.csb", -- 冠军赛奖励预览
    PvpChampionBookSubNode = "ui2/champion/Node_book_champion.csb", -- 冠军赛奖励预览节点
    PvpChampionNoticeScene = "ui2/champion/Node_sign.csb", -- 冠军赛通知界面
    ------------------------------------>>>>>>>> 冠军赛相关 <<<<<<<<------------------------------------


    ------------------------>>>>>排行榜界面<<<<<<-------------------------------
    NewRankScene = "ui2/ranking/Scene_ranking.csb",
    NewRankGuildPanel = "ui2/ranking/Node_guild_data.csb",
    NewRankFirstTargetRender = "ui2/ranking/Node_rank_list_1.csb",
    NewRankSecondTargetRender = "ui2/ranking/Node_rank_list_3.csb",
    NewGuildRankRender = "ui2/ranking/Node_guild.csb",
    NewGuildDetailScene = "ui2/ranking/Node_guild_data.csb",


    ------------------------------------>>>>>>>> 挑战赛相关 <<<<<<<<------------------------------------
    ChallengeLeftNode = "ui2/challenge/Node_challenge_left.csb",
    PvpChallengeMatchingScene = "ui2/challenge/Scene_challenge_matching.csb",
    PvpChallengePlayerNode = "ui2/challenge/challenge_matching_player.csb",
    PvpChallengeNoticeScene = "ui2/challenge/Scene_challenge_tips.csb",
    PvpChallengeBookScene = "ui2/challenge/Scene_book_challenge.csb",
    PvpChallengeRankAwardScene = "ui2/challenge/Scene_rank_reward.csb",
    PvpChallengeRewardNode = "ui2/challenge/Node_rank_reward.csb",


    -- guide ui 引导
    GuideTipNode = "ui2/interactive/Node_teach_talk.csb",
    GuideLightNode = "ui2/interactive/Node_teach_light.csb",
    GuideFeatureScene = "ui2/handbook/Scene_point.csb",

    -- 引导功能开放特效
    GuideFeatureEfcNodes = {
        "ui2/handbook/ami_foreshow_b.csb",
        "ui2/handbook/ami_foreshow_m.csb",
        "ui2/handbook/ami_foreshow_s.csb",
    },
    GuideFeatureIconPath = "art/feature/%s.png",

    -- 玩法结果界面
    BattleFailScene = "ui2/upgrade/batt_fail.csb",
    PvpWinScene = "ui2/upgrade/tt_win.csb",
    PvpFailScene = "ui2/upgrade/tt_fail.csb",
    PvpDynastyScene = "ui2/upgrade/guild_win.csb",
    ActivityWinScene = "ui2/upgrade/hd_win.csb",
    ActivityFailScene = "ui2/upgrade/hd_fail.csb",
    SpeedWinScene = "ui2/upgrade/js1_win.csb",
    ChampionWinScene = "ui2/upgrade/champion_win.csb",
    ChampionFailScene = "ui2/upgrade/champion_fail.csb",
    PvpChallengeFailScene = "ui2/challenge/challenge_fail.csb",

    -- pvp ui
    PvpScene = "ui2/team/Scene_match.csb",
    PvpLevelScene = "ui2/team/Node_match_up.csb",
    PvpRewardScene = "ui2/team/Node_match_gift.csb",
    PvpMatchScene = "ui2/upgrade/Node_matching.csb",
    -- PvpWinScene = "ui2/upgrade/Node_success.csb",
    -- PvpFailScene = "ui2/upgrade/Node_fail.csb",
    PvpBookScene = "ui2/team/Scene_book_match.csb",
    PvpVSScene = "ui2/starry/Scene_vs.csb",
    PvpLoadingScene = "ui2/team/Scene_matching.csb",
    PvpLoadingNode = "ui2/team/Node_matching.csb",

    PvpTiantiNode = "ui2/team/Node_match_tianti.csb",
    PvpChampionNode = "ui2/team/Node_match_champion.csb",
    PvpChallengeNode = "ui2/team/Node_match_challenge.csb",
    PvpDuelNode = "ui2/team/Node_match_duel.csb",
    PvpDuelLeftNode = "ui2/duel/Node_duel_left.csb",
    PvpDuelBookScene = "ui2/duel/Scene_book_duel.csb",
    PvpDuelPlayerNode = "ui2/duel/Node_player.csb",
    PvpDuelTeamScene = "ui2/duel/Scene_duel_team.csb",
    PvpDuelPartnerNode = "ui2/team/Node_applylist.csb",
    PvpDuelRecordNode = "ui2/duel/Node_duel_record.csb",
    PvpDuelRecordScene = "ui2/duel/Scene_duel_record.csb",
    PvpDuelFightEndWinScene = "ui2/upgrade/duel_win.csb",
    PvpDuelFightEndFailedScene = "ui2/challenge/challenge_fail.csb",
    -- 锦标赛星星动画
    PvpStarAniNode = "ui2/team/ani_championship.csb",

    -- 挑战赛匹配界面
    PvpChallengeMatchScene = "ui2/team/Scene_seek_challenge.csb",

    -- cosplay ui
    CosplayScene = "ui2/rpg/Scene_rpg.csb",
    CosplayGroupRender = "ui2/rpg/Node_rpg_l_10.csb",
    CosplayBookScene = "ui2/rpg/Scene_book_rpg.csb",
    CosplaySkillNode = "ui2/rpg/Node_book_rpg.csb",
    CosplayKOFScene = "ui2/starry/Scene_pk_hero.csb",
    CosplaySelectActionNode = "ui2/starry/ami_hero.csb",
    CosplayKOFTipNode = "ui2/starry/Node_tip_hero.csb",

    -- chess ui 星空谜棋
    ChessScene = "ui2/starry/Scene_Starry.csb",
    ChessNode = "ui2/starry/Node_point.csb",
    ChessActionTipNode = "ui2/starry/Node_tips.csb",
    ChessMiniPanel = "ui2/starry/Node_mini.csb",
    ChessMiniNode = "ui2/starry/Node_minimap.csb",
    ChessMiniMapNode_50 = "ui2/starry/starchess_minimap.csb",
    ChessMiniMapNode_40 = "ui2/starry/starchess_minimap_40.csb",
    ChessHeadNode = "ui2/starry/Node_head.csb",
    ChessReadyScene = "ui2/starry/Scene_ready.csb",
    ChessEventScene = "ui2/starry/Scene_event.csb",
    ChessHeroScene = "ui2/starry/Scene_hero.csb",
    ChessNpcScene = "ui2/starry/Node_npc.csb",
    ChessArrowNode = "ui2/starry/ami_arrow.csb",
    ChessTargetNode = "ui2/starry/ami_target.csb",
    ChessTipNode = "ui2/starry/point_tips_u.csb",
    ChessMiniTipNode = "ui2/starry/point_tips_d.csb",

    -- 谜棋骰子特效
    ChessRollEfcPath = "armatures/effect/%s",
    -- 谜棋骰子出现特效
    ChessRollInEfcPath = "armatures/effect/shaizibengchu",
    -- 谜棋阻挡特效
    ChessGateEfcPath = "armatures/effect/guangmen",
    -- 谜棋选中特效
    ChessSelectEfcPath = "armatures/effect/miqi1",
    -- 谜棋触发特效
    ChessTriggerEfcPath = "armatures/effect/miqi2",

    -- theatre
    TheatreScene = "ui2/theatre/Scene_theatre.csb",
    TheatreLightAniNode = "ui2/chooseplayer/ChoosePlayer_light.csb",

    -- 任务刷新特效文件
    TaskRefreshAmi = "ui2/task/ami_bounty_2.csb",
    DailyTaskRefreshAmi = "ui2/task/ami_bounty_3.csb",
    DailyTaskRefreshAmi4 = "ui2/task/ami_bounty_4.csb",
    TaskUiScene = "ui2/task/Scene_task.csb",
    TaskListNode = "ui2/task/Node_task_list_1.csb",
    TaskSubNode = "ui2/task/Node_task_list_2.csb",
    MainTaskDesNode = "ui2/task/Node_mainline.csb",
    TaskSideSubRootNode = "ui2/task/Node_lateral.csb",
    TaskSideItemNode = "ui2/task/Node_lateral_1.csb",
    TaskSideItemSubNode = "ui2/task/Node_lateral_2.csb",
    TaskDiscriptionNode = "ui2/task/Node_lateral_3.csb",
    TaskCircleNode = "ui2/task/Node_bounty.csb",
    TaskCircleItemNode = "ui2/task/Node_bounty_1.csb",
    TaskBountyScene = "ui2/task/Scene_bounty.csb",
    TaskBountyItemNode = "ui2/task/Node_bounty_2.csb",
    TaskDailyNode = "ui2/task/Node_daily.csb",
    TaskMainBranchNode = "ui2/task/Scene_part.csb",
    MainBranchConfirmScene = "ui2/task/Scene_part_card.csb",
    TaskDoubleSideItemSubNode = "ui2/task/Node_lateral_daily.csb",
    DungeonPassAwardScene = "ui2/task/Scene_hero_win.csb",

    DailyTaskReward = "ui2/task/Node_daily_receive.csb",

    RoadHeroNode = "ui2/task/Node_hero.csb",
    RoadHeroItemNode = "ui2/task/Node_hero_list.csb",
    RoadHeroSubItemNode = "ui2/task/Node_hero_head.csb",
    RoadHeroScene = "ui2/task/Scene_hero.csb",
    RoadHeroNotice = "ui2/task/Scene_hero_tips.csb",

    DailyUiScene = "ui2/task/Scene_daily.csb",
    DailyNodeTask = "ui2/task/Node_daily_task.csb",
    DailyNodeTask_EN = "ui2/task/Node_daily_task_en.csb",
    DailyNewRarePanel = "ui2/task/Node_daily_rare.csb",
    DailyNewRareRender = "ui2/task/Node_daily_rare_gift.csb",
    
    --task track ui
    TrackTaskNode = "ui2/main/Node_task.csb",
    TrackTaskItemNode = "ui2/main/Node_task_1.csb",
    TrackTaskItemBgNode = "ui2/main/Node_task_1_node.csb",
    TrackTaskItemNodeGrayBattle = "ui2/main/Node_task_2.csb",
    TrackTaskActivityItem = "ui2/main/Node_task_3.csb",
    TrackTaskGrayBattleView = "ui2/moba/invade_win.csb",
    TrackTaskGrayBattleRewardTips = "ui2/moba/Node_invade_tips.csb",
    ScenePhoto = "ui2/main/Scene_photo.csb",
    SceneSharePhoto = "ui2/main/Scene_photo_share.csb",
    FatestoneShareNode = "ui2/activity/Scene_fate_share.csb",
    GatherControlUi = "ui2/interactive/Fish.csb",
    HusongUi = "ui2/interactive/HusongScene.csb",


    PrestigeShopScene = "ui2/bag/Scene_renown_shop.csb",
    PrestigeItemNode = "ui2/achieve/Node_shop_node.csb",
    UniversalShopNode = "ui2/achieve/Node_shop.csb",
    PrestigeShopRender = "ui2/achieve/Node_shop_node_2.csb",

    ManufacturingUI = "ui2/make/Scene_make.csb",
    ManufacturingUpUI = "ui2/make/Scene_up.csb",

    -- AuctionNumInputUI = "ui/shop/Num_node.csb", -- 过期UI

    ThirdLevelTipsNode = "ui2/main/Node_top_tips.csb", -- 第三级提示
    FourthLevelTipsNode = "ui2/main/Node_fourthTips_ani.csb", -- 第四级提示节点
    AttrNode = "ui2/tips/Tips_2_node.csb",
    --tips
    Tips_BG                 = "ui2/tips/Tips_bg.csb",
    Tips_Title              = "ui2/tips/Tips_1.csb",
    Tips_SkillTitle         = "ui2/tips/Tips_skill.csb",
    Tips_WeaponExProp       = "ui2/tips/Tips_2.csb",
    Tips_Jewel              = "ui2/tips/Tips_5.csb",
    Tips_JewelRender        = "ui2/tips/Tips_5_node.csb",
    Tips_Suit               = "ui2/tips/Tips_3.csb",
    Tips_Skill              = "ui2/tips/Tips_4.csb",
    Tips_Desc               = "ui2/tips/Tips_8.csb",
    Tips_FromBtn            = "ui2/tips/Tips_9_from.csb",
    Tips_FromBtnRender      = "ui2/tips/Tips_from_btn.csb",
    Tips_Fasion             = "ui2/tips/Tips_6.csb",
    Tips_Crystal            = "ui2/tips/Tips_7.csb",
    Tips_CrystalRender      = "ui2/tips/Tips_7_node.csb",
    Tips_CrystalInsert      = "ui2/tips/Tips_10_wing.csb",
    Tips_Button             = "ui2/tips/tips_btn.csb",
    Tips_ButtonNode         = "ui2/tips/tips_btn_node.csb",
    Tips_Bottom             = "ui2/tips/Tips_bom.csb",
    Tips_preview      = "ui2/tips/tips_btn_preview.csb",

    --head button pop
    Pop_BossCall = "ui2/interactive/Interactive_Battle.csb",
    Pop_Fishing = "ui2/interactive/Interactive_Fish.csb",
    Pop_GrabFish = "ui2/interactive/Interactive_Fish_1.csb",
    Pop_LoopTask = "ui2/interactive/Interactive_Huan.csb",
    Pop_HusongTask = "ui2/interactive/Interactive_Husong.csb",
    Pop_Roast = "ui2/interactive/Interactive_Kaorou.csb",
    Pop_Mining = "ui2/interactive/Interactive_Mining.csb",
    Pop_Shengwang = "ui2/interactive/Interactive_Shengwang.csb",
    Pop_Shop = "ui2/interactive/Interactive_Shop.csb",
    Pop_Talk = "ui2/interactive/Interactive_Talk.csb",
    Pop_MainTask = "ui2/interactive/Interactive_Zhuxian.csb",
    Pop_SideTask = "ui2/interactive/Interactive_Zhixian.csb",
    Pop_CicleTask = "ui2/interactive/Interactive_Huan2.csb",
    Pop_BranchTask = "ui2/interactive/Interactive_teshu.csb",
    Pop_Js_Cike = "ui2/interactive/Interactive_js_cike.csb",
    Pop_Js_FaShi = "ui2/interactive/Interactive_js_fashi.csb",
    Pop_Js_LieRen = "ui2/interactive/Interactive_js_lieren.csb",
    Pop_Js_MuShi = "ui2/interactive/Interactive_js_mushi.csb",
    Pop_Js_ZhanShi = "ui2/interactive/Interactive_js_zhanshi.csb",
    Pop_Compound = "ui2/interactive/Interactive_compound.csb",
    Pop_Recast = "ui2/interactive/Interactive_recast.csb",
    Pop_Identify = "ui2/interactive/Interactive_identify.csb",
    Pop_Herb = "ui2/interactive/Interactive_caiyao.csb",
    Pop_Chests = "ui2/interactive/Interactive_baoxiang.csb",
    Pop_Transfer = "ui2/interactive/Interactive_chuansong.csb",
    Pop_Theatre = "ui2/interactive/Interactive_juchang.csb",
    Pop_Arena = "ui2/interactive/Interactive_jingjichang.csb",
    Pop_HangUp = "ui2/interactive/Interactive_discovery.csb",
    Pop_Disaster = "ui2/interactive/Interactive_invade.csb",
    Pop_Patrol = "ui2/interactive/Interactive_patrol.csb",
    Pop_MonsterCall = "ui2/interactive/Interactive_mastercall.csb",
    Pop_Guild = "ui2/interactive/Interactive_guild.csb",
    Pop_Daily = "ui2/interactive/Interactive_daily.csb",
    Pop_ArenaSeason = "ui2/interactive/Interactive_arena_season.csb",
    Pop_Partner = "ui2/interactive/Interactive_partner.csb",
    Pop_TaskBattle = "ui2/interactive/Interactive_t_battle.csb",
    Pop_WorldBossBattle = "ui2/interactive/Interactive_w_battle.csb",
    Pop_GuildBattle = "ui2/interactive/Interactive_g_battle.csb",
    Pop_GatherWater = "ui2/interactive/Interactive_water.csb",
    Pop_Wreck = "ui2/interactive/Interactive_wreck.csb",
    State_InBattle = "ui2/inState/In_Battle.csb",
    State_Fish = "ui2/inState/In_Fish.csb",
    State_Kaorou = "ui2/inState/In_Kaorou.csb",
    State_Mining = "ui2/inState/In_Mining.csb",
    State_Herb = "ui2/inState/In_Caiyao.csb",
    State_Chest = "ui2/inState/In_Baoxiang.csb",
    State_HusongWarning = "ui2/inState/husong_jinggao.csb",
    State_HusongFinish = "ui2/inState/husong_end.csb",
    State_Story = "ui2/inState/In_juqing.csb",
    --talk bubble
    Talk_Bubble = "ui2/interactive/Talk.csb",
    Talk_Bubble_dian = "ui2/interactive/Talk_dian.csb",

    NpcInteractiveUi = "ui2/Scene_talk.csb",
    NpcInteractiveNode = "ui2/Scene_talk_node.csb",

    TransferUi = "ui2/goto.csb",

    RollNoticeScene = "ui2/main/Scene_round.csb",
    QuickUseScene = "ui2/AutoEquip.csb",

    MainDesktopScene = "ui2/main/Scene_main.csb",
    DesktopBottomNode = "ui2/main/Node_function.csb",
    DesktopCountDownScene = "ui2/main/boss_tips.csb",
    DesktopDungeonBossNode = "ui2/main/Node_boss.csb",
    DungeonDropScene = "ui2/upgrade/Scene_drop.csb",
    DungeonDropItemNode = "ui2/upgrade/Node_drop.csb",
    DungeonSceretNode = "ui2/main/Node_secret.csb",
    MsdkCommunityNode = "ui2/main/Node_top_qq.csb",
    WXGameCenterEnterPop = "ui2/activity/Scene_wx.csb",
    QQGameCenterEnterPop = "ui2/activity/Scene_qq.csb",
    -- 道具获得动画界面
    ItemGetActScene = "ui2/main/Scene_ani.csb",

    NewFunctionFlagNode = "ui2/main_tishi.csb",

    -- base
    BaseHead = "ui2/base/Base_head.csb",
    BaseHead1 = "ui2/base/Base_head_1.csb",
    BaseHeadMain = "ui2/base/Base_head_main.csb",

    BaseTeamMemberHead = "ui2/base/Base_head_team.csb", -- 队伍成员头像

    BaseIcon = "ui2/base/Base_icon.csb",
    BaseIconSimple = "ui2/base/Base_icon_1.csb",
    BaseRole = "ui2/base/Base_head_roles.csb",

    BaseSkillSimple = "ui2/base/Node_skill.csb",

    BaseUpgradeAmi = "ui2/base/ami_upgrade.csb",
    --make
    MakeTypeNode = "ui2/make/Node_make_list_1.csb",
    MakeSubTypeNode = "ui2/make/Node_make_list_2.csb",
    MakeNode = "ui2/make/Node_make_list_3.csb",
    MakeAttrNode = "ui2/make/Node_make_data.csb",

    ToolTypeNode = "ui2/make/Node_tools_class.csb",
    ToolNode = "ui2/make/Node_tools_list.csb",

    -- IM chat
    IMRoomScene = "ui2/im/Scene_im.csb",
    IMSimpleScene = "ui2/main/Node_chat.csb",
    IMTeamNode = "ui2/main/Node_chat_s.csb",
    IMChatBoxNode= "ui2/im/Node_more.csb",
    IMMessageNode= "ui2/im/Node_message.csb",
    IMVoiceBtn= "ui2/im/VoiceButton.csb",
    IMBubbleNode= "ui2/interactive/Talk_1.csb",
    IMTargetNode= "ui2/im/Node_target.csb",
    IMRecordeStartNode= "ui2/im/VoicePrompt_1.csb",
    IMRecordeStopNode= "ui2/im/VoicePrompt_4.csb",
    IMOpenBtnNode = "ui2/im/Scene_open.csb",

    IMSystemIcon = "ui_resources/mcf/chat_icon_guangbo.png",

    -- Mail
    MailScene = "ui2/mail/Scene_mail.csb",
    MailNode = "ui2/mail/Node_mail_list.csb",

    -- Friend
    FriendScene = "ui2/friend/Scene_friend.csb",
    FriendNode = "ui2/friend/Node_list.csb",
    FriendNode1 = "ui2/friend/Node_list_1.csb",
    -- Mall / Pay
    MallScene = "ui2/shop/Scene_shop.csb",
    MallPanel = "ui2/shop/Node_shop.csb",
    MallNode = "ui2/shop/Node_shop_unit.csb",
    -- MallConfirmScene = "ui2/shop/tips_payshop.csb",
    PayPanel = "ui2/shop/Node_recharge.csb",
    PayNode = "ui2/shop/Node_recharge_list.csb",
    LotteryPanel = "ui2/shop/Node_teneven.csb",
    LotterNode = "ui2/shop/ami_teneven.csb",
    LotterResultScene = "ui2/shop/teneven_end.csb",
    LotteryDropScene = "ui2/shop/Scene_shop_drop.csb",
    LotteryDropPanel = "ui2/shop/Node_shop_drop.csb",
    GiftNode = "ui2/shop/Node_gifts.csb",
    GiftUnitNode = "ui2/shop/Node_gifts_unit.csb",
    GiftNodeFour = "ui2/shop/Node_4gifts.csb",
    GiftUnitNodeFour = "ui2/shop/Node_4gifts_unit.csb",
    ShopDrawPanel = "ui2/shop/Node_shop_draw.csb",
    ShopDrawRender = "ui2/shop/Node_shop_draw_btn.csb",


    -- Reward
    RewardScene = "ui2/activity/Scene_activity.csb",
    RewardMonitorScene = "ui2/activity/Scene_monitor.csb",
    RewardWelfarePanel = "ui2/activity/Node_welfare.csb",
    RewardWelfareGivePanel = "ui2/activity/Node_welfare_give.csb",
    RewardWelfareGiveRender = "ui2/activity/Node_list.csb",
    RewardSignPanel = "ui2/activity/Node_into.csb", --7日登陆送
    RewardSignRender = "ui2/activity/Node_into_btn.csb", --7日登陆送
    RewardMonthSignPanel = "ui2/activity/Node_welfare_sign.csb",
    RewardMonthSignRender = "ui2/activity/Node_date.csb",
    RewardWelfareFundPanel = "ui2/activity/Node_welfare_fund.csb",
	RewardDrawPanel_Node_draw = "ui2/activity/Node_draw.csb",	--抽卡
	RewardDrawPanel_Node_card = "ui2/activity/Node_card.csb",
	RewardDrawPanel_Scene_card = "ui2/activity/Scene_card.csb",
	RewardDraw_Card_Roll_Effect = "ui2/activity/ami_card.csb",
    RewardWelfareThrough = "ui2/activity/Node_welfare_through.csb",
    RewardWelfareHeroTreasure = "ui2/activity/Node_welfare_mine.csb",
    RewardHeroTreasureRender = "ui2/activity/Node_mine.csb",
    RewardHeroTreasureBuyScene = "ui2/activity/welfare_mine_tips1.csb",
    RewardHeroTreasureBuyExpScene = "ui2/activity/welfare_mine_tips2.csb",
    RewardHeroTrearsureTipsPanel = "ui2/activity/Node_mine_tips.csb",
    -- RewardInvestPanel = "ui/activity/bonus_touzi.csb",
    -- RewardInvestNode = "ui/activity/bonus_touzi_node.csb",
    -- RewardSignPanel = "ui/activity/bonus_daily.csb",
    -- RewardSignNode = "ui/activity/bonus_daily_node.csb",
    -- RewardFamePanel = "ui/activity/bonus_sw.csb",
    -- RewardFameNode = "ui/activity/bonus_sw_node.csb",
    RewardFirstPayPanel = "ui2/activity/Node_welfare_recharge.csb",
    RewardMonthlyPrivilege = "ui2/activity/Node_welfare_monthly.csb",
    -- RewardMemberPanel = "ui/activity/bonus_member.csb",
    -- RewardCodePanel = "ui/activity/bonus_converter.csb",
    -- RewardLoginPane  l = "ui/activity/bonus_qiandao.csb",
    -- RewardLoginNode = "ui/activity/bonus_qiandao_node.csb",
    -- RewardLevelPanel = "ui/activity/bonus_lv.csb",
    -- RewardLevelNode = "ui/activity/bonus_lv_node.csb",
    -- RewardOnlinePanel = "ui/activity/bonus_day.csb",
    RewardCDKeyPanel = "ui2/activity/Node_welfare_dhm.csb",
    RewardCDKeyPanelTencent = "ui2/activity/Node_welfare_dhm_tt.csb",
    RewardFirstKillPanel = "ui2/activity/Node_welfare_kill.csb",
    RecommendScene = "ui2/activity/Scene_recommend.csb",
    PayNoticeScene = "ui2/activity/Scene_paynotice.csb",
    AdvertRender = "ui2/activity/advert.csb",
    AmazingBoxPanel = "ui2/activity/Node_welfare_noble.csb",
    AmazingBoxRender = "ui2/activity/Node_noble_unit.csb",
    AmazingBoxTips = "ui2/activity/Node_noble_tips.csb",

    -- 经验卡领取UI
    ExpGotScene = "ui2/upgrade/Node_chest_expcard.csb",

    -- Box 开宝箱
    BoxScene = "ui2/upgrade/Node_chest_gift.csb",
    BoxOpenScene = "ui2/upgrade/Scene_chest.csb",
    BoxChooseScene = "ui2/upgrade/Scene_chest_choose.csb",

    BoxBg = "ui2/ui_resources/image/mountBG.png",

    -- 跨服战
    CrossServerMainScene = "ui2/war/Scene_war.csb",
    CrossServerGuildWarMain = "ui2/war/Node_war_guild.csb",
    CSGuildWarFightReport = "ui2/war/detail_guild_match.csb", -- 战报弹窗
    CSGuildWarGuildMemberAward = "ui2/war/detail_guild_reward.csb", -- 公会成员战功奖励弹窗弹窗
    CSGuildWarReadMe = "ui2/war/Scene_book_guild.csb",
    CSGuildWarGuildScore = "ui2/war/ranking_guild_pvp.csb",
    --
    CSGuildWarAward1Cell = "ui2/war/guild_reward_1.csb", -- 公会奖励
    CSGuildWarAward2Cell = "ui2/war/guild_reward_2.csb", -- 公会奖励
    CSGuildWarAward3Cell = "ui2/war/guild_reward_3.csb", -- 公会奖励
    CSGuildWarGuildMemberAwardCell = "ui2/war/detail_reward_data.csb", -- 公会成员战功奖励
    CSGuildWarChanllengeRender = "ui2/war/guild_challenge_list.csb", -- 挑战 render
    CSGuildWarScheduleTitleCell = "ui2/war/guild_match_tlt.csb", -- 赛程 标题
    CSGuildWarScheduleInfoCell = "ui2/war/guild_match_data.csb", -- 赛程 内容
    CSGuildWarFightReportTitleCell = "ui2/war/detail_match_tlt.csb", -- 战报 标题
    CSGuildWarFightReportInfoCell = "ui2/war/detail_match_data.csb", -- 战报 标题
    CSGuildWarMemberScoreCell = "ui2/war/guild_exploits_list.csb", -- 公会成员战功
    CSGuildWarGuildScoreCell = "ui2/war/ranking_guild_pvp_list.csb", -- zhan
    CSGuildWarBattleScorePanel = "ui2/war/battlefield.csb", -- 候场地图 计分板
    
    CSGuildWarWinPop = "ui2/upgrade/guild_win.csb",
    CSGuildWarWinLosePop = "ui2/challenge/challenge_fail.csb",
    CSGuildWarFightOpenTipPop = "ui2/dynasty/Node_dynasty_tips.csb",
 
    
    -- 跨服精英赛
    CrossServerEliteMatchPanel = "ui2/war/Node_war_elite_new.csb", -- 精英赛入口界面
    CrossServerEliteMatchTaskRender = "ui2/war/Node_elite_bom.csb",
    CSEliteMatchSeekScene = "ui2/war/Scene_elite_seek.csb", -- 精英赛匹配界面
    CSEliteMatchBookScene = "ui2/war/Scene_book_elite.csb", -- 精英赛规则描述见面
    --超级排行
    SuperRankView = "ui2/ranking/Scene_war_elite.csb",
    SuperRankAvatarHead = "ui2/ranking/Node_avatal.csb",
    
    --
    RankTopThreeCol = "ui2/ranking/RankTopThreeCol.csb",
    RankTopFourCol = "ui2/ranking/RankTopFourCol.csb",
    RankBottom = "ui2/ranking/RankBottom.csb",
    RankNormalContent = "ui2/ranking/RankNormalContent.csb",
    RankPlayerCell = "ui2/ranking/Node_PlayerCell1.csb",
    RankPlayerCell2 = "ui2/ranking/Node_PlayerCell2.csb",
    RankGuildCell = "ui2/ranking/Node_GuildCell1.csb",

    -- 宝箱图片
    BoxIconAry = {
       [1] = "art/treasure/treasure_1.png",
       [2] = "art/treasure/treasure_3.png",
       [3] = "art/treasure/treasure_4.png",
       [4] = "art/treasure/treasure_1.png",
       [5] = "art/treasure/treasure_1.png",
       [6] = "art/treasure/treasure_3.png",
       [7] = "art/treasure/treasure_1.png",
       [8] = "art/treasure/treasure_1.png",
       [9] = "art/treasure/treasure_1.png",
       [10] = "art/treasure/treasure_1.png",
       [11] = "art/treasure/treasure_1.png",
    },

    -- Share
    -- ShareScene = "ui/fenxiang/With_fenxiang.csb",
    -- ShareFgPanel = "ui/fenxiang/fenxiang_node_2.csb",
    -- ShareMountPanel = "ui/fenxiang/fenxiang_node_mount.csb",
    -- ShareBossPanel_1 = "ui/fenxiang/fenxiang_node_1_1.csb",
    -- ShareBossPanel_2 = "ui/fenxiang/fenxiang_node_1_1.csb",
    -- ShareBossPanel_3 = "ui/fenxiang/fenxiang_node_1_2.csb",
    -- ShareBossPanel_4 = "ui/fenxiang/fenxiang_node_1_2.csb",

    -- player
    PlayerLvUpScene = "ui2/upgrade/Node_upgrade.csb",
    PlayerLvUpNode = "ui2/upgrade/Node_upgrade_data.csb",
    PlayerExpNode = "ui2/main/Node_exp_bar.csb",
    PlayerExpTipsNode = "ui2/main/exp_tips.csb",
    PlayerLvUpActScene = "ui2/level_up.csb",
    -- 经验锁
    ExpLockScene           = "ui2/main/Node_exp_lock.csb",

    -- 外显预览界面
    AvatarPreviewScene = "ui2/interactive/Scene_preview.csb",

    ArenaVsScene = "ui2/team/Scene_matching.csb",

    mapNameScene = "ui2/map_name.csb",

    -- achieve
    AchievementScene = "ui2/achieve/Scene_achieve.csb",
    AchievementTypeNode = "ui2/achieve/Node_achieve_list_1.csb",
    AchievementSubTypeNode = "ui2/achieve/Node_achieve_list_3.csb",
    AchievementTubTypeNode = "ui2/achieve/Node_achieve_list_top.csb",
    AchievementNode = "ui2/achieve/Node_achieve_list.csb",
    AchievementStatisticPage = "ui2/achieve/Node_count_node.csb",
    AchievementStatisticItem = "ui2/achieve/Node_count_data.csb",
    AchievementShopItem = "ui2/achieve/Node_shop_node.csb",

    -- history
    HistoryScene = "ui2/history/Scene_history.csb",
    HistorySmallEvent = "ui2/history/event_s_img.csb",
    HistoryMidEvent = "ui2/history/event_m_img.csb",
    HistoryBigEvent = "ui2/history/event_b_img.csb",
    HistoryFootPrint = "ui2/history/track.csb",
    HistoryPaperNode = "ui2/history/Node_paper.csb",

    -- newspaper
    NewsPaperScene = "ui2/papers/Scene_papers.csb",
    NewsPaperDetailsScene = "ui2/papers/Scene_papers_details.csb",
    NewsPaperRender_11 = "ui2/papers/Node_11.csb",
    NewsPaperRender_12 = "ui2/papers/Node_12.csb",
    NewsPaperRender_13 = "ui2/papers/Node_13.csb",
    NewsPaperRender_21 = "ui2/papers/Node_21.csb",
    NewsPaperRender_22 = "ui2/papers/Node_22.csb",
    NewsPaperRender_31 = "ui2/papers/Node_31.csb",
    NewsPaperRender_33 = "ui2/papers/Node_33.csb",
    NewsPaperRender_34 = "ui2/papers/Node_34.csb",
    
    -- secret
    SecretScene = "ui2/secret/Scene_secret.csb",
    LevelUpNode = "ui2/secret/ani_refurbish.csb",

    -- 核心属性 
    CorePropViewCsb = "ui2/bag/Scene_attr.csb",
    CorePropExchangePointViewCsb = "ui2/bag/Scene_attr_point.csb",
    -- CorePropTipDe
    CorePropItemTip = "ui2/tips/Tips_CoreProp.csb",
    -- CorePropTip = "ui2/bag/attr_tips_1.csb",

    ArmatureBuffPath = "armatures/buff/",
    ArmatureEffectPath = "armatures/effect/",

    -- 剧情
    TvTestingBG = "art/story/tv.png",

    --effect
    Effect_Gantanhao = {dir = "armatures/effect/gantanhao",name = "gantanhao"},
    Effect_Battle_Gantanhao = {dir = "armatures/effect/gantanhao1",name = "gantanhao1"},
    Effect_DisasterAni = {dir = "armatures/effect/hellfire",name = "hellfire"},
    Effect_Ride = {dir = "armatures/effect/summonmounts",name = "summonmounts",action = "summonmounts"},
    Effect_LevelUp = {dir = "armatures/effect/promote",name = "promote",action = "promote"},
    Effect_Equip = {dir = "armatures/effect/zhuangbei_up",name = "zhuangbei_up",action = "zhuangbei_up"},

    -- 更换装备effect
        -- 通用特效
    Effect_Equip_Common = {
        -- classId * 2 + gender
        [3] = {dir = "armatures/effect/ZB_ZS1",name = "ZB_ZS1",action = "release", rideAction = "ride", bonePos = "shadow"},  -- 1
        [4] = {dir = "armatures/effect/ZB_ZS2",name = "ZB_ZS2",action = "release", rideAction = "ride", bonePos = "shadow"},

        [5] = {dir = "armatures/effect/ZB_FS1",name = "ZB_FS1",action = "release", rideAction = "ride", bonePos = "shadow"},  -- 2
        [6] = {dir = "armatures/effect/ZB_FS2",name = "ZB_FS2",action = "release", rideAction = "ride", bonePos = "shadow"},

        [7] = {dir = "armatures/effect/ZB_FS1",name = "ZB_FS1",action = "release", rideAction = "ride", bonePos = "shadow"},  -- 3
        [8] = {dir = "armatures/effect/ZB_FS2",name = "ZB_FS2",action = "release", rideAction = "ride", bonePos = "shadow"},

        [9] = {dir = "armatures/effect/ZB_DZ1",name = "ZB_DZ1",action = "release", rideAction = "ride", bonePos = "shadow"},  -- 4
        [10] = {dir = "armatures/effect/ZB_DZ2",name = "ZB_DZ2",action = "release", rideAction = "ride", bonePos = "shadow"},

        [11] = {dir = "armatures/effect/ZB_MS1",name = "ZB_MS1",action = "release", rideAction = "ride", bonePos = "shadow"},  -- 5
        [12] = {dir = "armatures/effect/ZB_MS2",name = "ZB_MS2",action = "release", rideAction = "ride", bonePos = "shadow"},
    },
    Effect_Equip_Main_Weapon = {
        -- classId
        [1] = {dir = "armatures/effect/ZB_jian",name = "ZB_jian",action = "release", rideAction = "ride", bonePos = "body"},
        [2] = {dir = "armatures/effect/ZB_fazhang",name = "ZB_fazhang",action = "release", rideAction = "ride", bonePos = "body"},
        [3] = {dir = "armatures/effect/ZB_gong",name = "ZB_gong",action = "release", rideAction = "ride", bonePos = "body"},
        [4] = {dir = "armatures/effect/ZB_bishou",name = "ZB_bishou",action = "release", rideAction = "ride", bonePos = "body"},
        [5] = {dir = "armatures/effect/ZB_fazhang",name = "ZB_fazhang",action = "release", rideAction = "ride", bonePos = "body"},
    },
    Effect_Equip_Location = {
        -- equip.location
        [3] = {dir = "armatures/effect/ZB_jianjia",name = "ZB_jianjia",action = "release", rideAction = "ride", bonePos = "body"},
        [4] = {dir = "armatures/effect/ZB_yaodai",name = "ZB_yaodai",action = "release", rideAction = "ride", bonePos = "body"},
        [5] = {dir = "armatures/effect/ZB_toukui",name = "ZB_toukui",action = "release", rideAction = "ride", bonePos = "body"},
        [8] = {dir = "armatures/effect/ZB_xiongjia",name = "ZB_xiongjia",action = "release", rideAction = "ride", bonePos = "body"},
        [10] = {dir = "armatures/effect/ZB_toukui",name = "ZB_toukui",action = "release", rideAction = "ride", bonePos = "body"},
        [11] = {dir = "armatures/effect/ZB_tuijia",name = "ZB_tuijia",action = "release", rideAction = "ride", bonePos = "shadow"},
        [12] = {dir = "armatures/effect/ZB_bijia",name = "ZB_bijia",action = "release", rideAction = "ride", bonePos = "body"},
    },

    Qulity_Icon_Bg = {
        "art/quality_icon/icon_wuping_White.png",
        "art/quality_icon/icon_wuping_green.png",
        "art/quality_icon/icon_wuping_blue.png",
        "art/quality_icon/icon_wuping_Purple.png",
        "art/quality_icon/icon_wuping_Gold.png",
        "art/quality_icon/icon_wuping_org.png",
        "art/quality_icon/icon_wuping_unable.png",
    },
    Qulity_Icon_BgPoint = {
        "art/quality_icon/icon_wuping_White_1.png",
        "art/quality_icon/icon_wuping_green_1.png",
        "art/quality_icon/icon_wuping_blue_1.png",
        "art/quality_icon/icon_wuping_Purple_1.png",
        "art/quality_icon/icon_wuping_Gold_1.png",
    },

    Quality_Prestige_Icon = {
        "art/quality_icon/bg_wuping_White.png",
        "art/quality_icon/bg_wuping_green.png",
        "art/quality_icon/bg_wuping_blue.png",
        "art/quality_icon/bg_wuping_Purple.png",
        "art/quality_icon/bg_wuping_Gold.png",
    },

    Quality_Medal_Icon = {
        "art/quality_icon/bg_xz_green.png",
        "art/quality_icon/bg_xz_blue.png",
        "art/quality_icon/bg_xz_Purple.png",
        "art/quality_icon/bg_xz_Gold.png",
    },

    Quality_Partner_Icon = {
        "art/quality_icon/icon_partner_white.png",
        "art/quality_icon/icon_partner_green.png",
        "art/quality_icon/icon_partner_blue.png",
        "art/quality_icon/icon_partner_blue.png",
        "art/quality_icon/icon_partner_purple.png",
        "art/quality_icon/icon_partner_purple.png",
        "art/quality_icon/icon_partner_purple.png",
        "art/quality_icon/icon_partner_gold.png",
        "art/quality_icon/icon_partner_gold.png",
        "art/quality_icon/icon_partner_gold.png",
        "art/quality_icon/icon_partner_gold.png",
        "art/quality_icon/icon_partner_org.png"
    },

    Currency_Icon = {
        none = "",
        gold = "art/coin_icon/gold.png",
        coin = "art/coin_icon/icon_coin.png",
        honor = "art/coin_icon/icon_honor.png",
        pow = "art/coin_icon/icon_pow.png",
    },

    GoddessWish_Bg = {
        "art/activity_icon/welfare_card_03.png",
        "art/activity_icon/welfare_card_04.png",
        "art/activity_icon/welfare_card_07.png",
        "art/activity_icon/welfare_card_05.png",
    },
    GoddessWishTlt_Bg = {
        "art/activity_icon/card_titlebg_03.png",
        "art/activity_icon/card_titlebg_04.png",
        "art/activity_icon/card_titlebg_06.png",
        "art/activity_icon/card_titlebg_05.png",
    },

    GoddessWish_EffectBg = {
        "art/activity_icon/CardLight_03.png",
        "art/activity_icon/CardLight_04.png",
        "art/activity_icon/CardLight_06.png",
        "art/activity_icon/CardLight_05.png",
    },

    ----Tutorial ui
    GuideFinger = {dir = "armatures/effect/fingerhit",name = "fingerhit",action = "fingerhit"},
    GuideFingerTap = {dir = "armatures/effect/fingerhit",name = "fingerhit",action = "fingertap"},

    PlayerWinAniList = {
        "win",
        "attack_a1",
        "attack_a2",
        "attacl_b1",
        "skill0",
        "skill1",
        "attack_b2",
    },

    -- 玩家默认动作
    PlayerStyleAction = {
        action = "style1",
        minSeconds = 15,
        maxSeconds = 20
    },

	SkillHintEffectId = "57a30789f8f6357e77c4353f",

    ReadyReleaseEffect = {
        dir = "armatures/buff/FX_Buff21",
        name = "FX_Buff21",
    },

    DeadEffect = {
        dir = "armatures/effect/deadyongbing",
        name = "deadyongbing",
    },

    BattleWinEffect = {
        dir = "armatures/effect/zhandoushengli",
        name = "zhandoushengli",
    },


    BattleLoseEffect = {
        dir = "armatures/effect/zhandoushibai",
        name = "zhandoushibai",
    },

    ActorSelectEffect = {
        dir = "armatures/effect/souleff",
        name = "souleff",
    },

    ActorSelfEffect = {
        dir = "armatures/buff/testlight",
        name = "testlight",
    },

    ActorTouchEndEffect = {
        dir = "armatures/effect/pointselecthint",
        name = "pointselecthint",
    },

    ActorTeamTouchEndEffect = {
        dir = "armatures/effect/XZJF",
        name = "XZJF",
    },

    ActorEnemyTouchEndEffect = {
        dir = "armatures/effect/XZDF",
        name = "XZDF",
    },

    ActorTeamTouchEndArrowEffect = {
        dir = "armatures/effect/XZJFB",
        name = "XZJFB",
    },

    ActorEnemyTouchEndArrowEffect = {
        dir = "armatures/effect/XZDFR",
        name = "XZDFR",
    },

    ActorTargetedEffect = {
        dir = "armatures/effect/yujingdi",
        name = "yujingdi",
    },

    ActorSingleTargetedEffect = {
        dir = "armatures/effect/yujingbiaoshi",
        name = "yujingbiaoshi",
    },

    ActorTargetedScreenEffect = {
        dir = "armatures/effect/screenturnred",
        name = "screenturnred",
    },

    ActorFocusTargetEffect = {
        dir = "armatures/effect/selectlight",
        name = "selectlight",
    },

    ActorWarningEffect = {
        dir = "armatures/effect/yujinggantanhao",
        name = "yujinggantanhao",
    },

    ActorReviveEffect = {
        dir = "armatures/effect/ms_csyj",
        name = "ms_csyj",
    },

    --连携技能按钮
    CombinationButtonEffect = {
        dir = "armatures/effect/lianxie2",
        name = "lianxie2",
        isBg = false, --前景false，背景 true
        scale = 1.3,
    },

    SkillButtonEffect = {
        dir = "armatures/effect/dianji1",
        name = "dianji1",
        -- isBg = false, --前景false，背景 true
        scale = 1.8,
    },

    --连携技能头像
    CombinationScreenEffect = {
        dir = "armatures/effect/lianxieeff",
        name = "lianxieeff",
    },

    Lianxie = {
        dir = "armatures/effect/lianxie1",
        name = "lianxie1",
    },

    BattleScreenClampEffect = {
        dir = "armatures/characters/kongqimen",
        name = "kongqimen",
    },

    PartnerEffect = {
        dir = "armatures/effect/YBguang",
        name = "YBguang",
    },

    ScreenBlackCDEffect = {
        dir = "armatures/effect/321",
        name = "321",
    },

    -- 隐藏血条效果1
    HideHpEffect_1 = {
        dir = "armatures/buff/tuya1",
        name = "tuya1",
    },
    -- 隐藏血条效果2
    HideHpEffect_2 = {
        dir = "armatures/buff/tuya2",
        name = "tuya2",
    },

    --变羊后头像 路径
    Sheep_Icon_Path = "art/npc_icon/sheep.png",

    medal_bgIcon_quality = {
        "art/title_icon/titlelv_1.png",
        "art/title_icon/titlelv_2.png",
        "art/title_icon/titlelv_3.png",
        "art/title_icon/titlelv_4.png"
    },
    medal_name_color = {
        cc.c4b(48,255,0,255),
        cc.c4b(3,216,255,255),
        cc.c4b(255,65,239,255),
        cc.c4b(255,212,0,255)
    },
    touch1_plist = "public/touch1.plist",
    touch2_plist = "public/touch2.plist",

    RaceIcons = {
        --[[1 =]] "art/race_icon/human.png",
        --[[2 =]] "art/race_icon/elf.png",
        --[[3 =]] "art/race_icon/undead.png",
        --[[4 =]] "art/race_icon/human.png",
        --[[5 =]] "art/race_icon/dwarf.png",
        --[[6 =]] "art/race_icon/dwarf.png",
        --[[7 =]] "art/race_icon/human.png",
        --[[8 =]] "art/race_icon/catman.png"
    },

    LinkerEffectConfig = {
        {
            dir = "effects/mindflay/",
            plist = "mindflay.plist",
            lineName = "line",
            lineMaxFrame = 10,
            pointMaxFrame = 11,
            scale = 1.2,
            hasNode = true,
        },
        {
            dir = "effects/zhiliaolianxian/",
            plist = "zhiliaolianxian.plist",
            lineName = "line",
            lineMaxFrame = 10,
            pointMaxFrame = 11,
            scale = 1.4,
            hasNode = true,
        },
        {
            dir = "effects/sheepline/",
            plist = "sheepline.plist",
            lineName = "line",
            lineMaxFrame = 7,
            pointMaxFrame = 0,
            scale = 1.0,
            hasNode = false,
            moveTime = 0.05, --移动到End点的时间
        },
        {
            dir = "effects/shandianlian/",
            plist = "shandianlian.plist",
            lineName = "line",
            lineMaxFrame = 3,
            pointMaxFrame = 3,
            scale = 1.0,
            hasNode = true,
        },
        {
            isHook = true,
            lineDir = "effects/hook/line.png",
            hookDir = "effects/hook/hook.png",
            lineMaxFrame = 12,--动画有多少帧 （钩子表示显示X帧后移除）
            scale = 1.0,
            moveTime = 0.55, --移动到End点的时间
            hookAnchor = { x = 0.1, y = 0.3,},
        },
        {
            dir = "effects/tolittle/",
            plist = "tolittle.plist",
            lineName = "tolittle",
            lineMaxFrame = 7,
            pointMaxFrame = 0,
            scale = 1.0,
            hasNode = false,
            moveTime = 0.05, --移动到End点的时间
        },
        {
            dir = "effects/tobig/",
            plist = "tobig.plist",
            lineName = "tobig",
            lineMaxFrame = 7,
            pointMaxFrame = 0,
            scale = 1.0,
            hasNode = false,
            moveTime = 0.05, --移动到End点的时间
        },
        {
            dir = "effects/chouqu/",
            plist = "chouqu.plist",
            lineName = "line",
            lineMaxFrame = 10,
            pointMaxFrame = 16,
            scale = 1.0,
            hasNode = true,
        },
        {
            isHook = true,
            lineDir = "effects/hook2/line.png",
            hookDir = "effects/hook2/hook.png",
            lineMaxFrame = 12,--动画有多少帧 （钩子表示显示X帧后移除）
            scale = 1.0,
            moveTime = 0.55, --移动到End点的时间
            hookAnchor = { x = 0.1, y = 0.3,},
        },
        {
            dir = "effects/shandianlian2/",
            plist = "shandianlian2.plist",
            lineName = "line",
            lineMaxFrame = 3,
            pointMaxFrame = 3,
            scale = 1.0,
            hasNode = true,
        },
        {
            dir = "effects/shiyou/",
            plist = "shiyou.plist",
            lineName = "shiyou",
            lineMaxFrame = 21,
            pointMaxFrame = 0,
            scale = 1.0,
            hasNode = false,
            moveTime = 0.05, --移动到End点的时间
        },
        {
            isScalingHook = true,
            lineDir = "effects/zhuazi/line.png",
            hookDir = "effects/zhuazi/hook.png",
            lineMaxFrame = 12,--动画有多少帧 （钩子表示显示X帧后移除）
            scale = 1.0,
            moveTime = 0.55, --移动到End点的时间
            hookAnchor = { x = 0.25, y = 0.3,},
        },
        {
            dir = "effects/shandianlian3/",
            plist = "shandianlian3.plist",
            lineName = "line",
            lineMaxFrame = 3,
            pointMaxFrame = 3,
            scale = 1.0,
            hasNode = true,
        },
    },

    CurvedFixedConfig = {
        --1
        {
            x1 = 0,
            x2 = 50,

            y1 = 0,
            y2 = 100,

            isSlow = false,
        },

        --2
        {
            x1 = 35,
            x2 = 60,

            y1 = 0,
            y2 = 0,

            isSlow = false,
        },
    },

    CurvedRandomConfig = {
        --1
        {
            x1RandMin = -150,
            x1RandMax = -100,
            x2RandMin = 50,
            x2RandMax = 70,

            y1RandMin = -100,
            y1RandMax = 100,
            y2RandMin = -100,
            y2RandMax = 100,

            isSlow = true,
        },

        --2
        {
            x1RandMin = 23,
            x1RandMax = 43,
            x2RandMin = 50,
            x2RandMax = 70,

            y1RandMin = -100,
            y1RandMax = 100,
            y2RandMin = -100,
            y2RandMax = 100,

            isSlow = true,
        },
    },

    --地图角色头顶名字颜色
    PlayerNameColors = {
        Self = cc.c4b(252,239,223,255),
        Team = cc.c4b(79,166,234,255),
        Other = cc.c4b(124,200,169,255),
        Npc = cc.c4b(255, 255, 255,255),

        DynastyMy = cc.c4b(0x62, 0xB0, 0xFF, 255),
        DynastyEnemy = cc.c4b(0xFD, 0x67, 0x3F, 255),
    },

    --核心属性对应icon
    CorePropIcon = {
        Strength = "ui_resources/role/role_hxsx_icon_ll.png",
        Intelligence = "ui_resources/role/role_hxsx_icon_zh.png",
        Agility = "ui_resources/role/role_hxsx_icon_mj.png",
        Endurance = "ui_resources/role/role_hxsx_icon_nl.png",
        Spirit = "ui_resources/role/role_hxsx_icon_js.png",
    },
    --礼包title背景图
    GiftPackageBG = {
        [1] = "ui2/ui_resources/shop/zhigou_bg_title_b.png",
        [2] = "ui2/ui_resources/shop/zhigou_bg_title_c.png",
        [3] = "ui2/ui_resources/shop/zhigou_bg_title_z.png",
    },

    ShareIcons = {
        FaceBook = "ui_resources/photo/share_btn_fb.png",
        Twitters = "ui_resources/photo/share_btn_tt.png",
        QQ = "ui_resources/photo/share_btn_qq.png",
        WX = "ui_resources/photo/share_btn_wx.png",
        QQZone = "ui_resources/photo/share_btn_wb.png",
        WXZone = "ui_resources/photo/share_btn_pyq.png",
    },
    PartnerEquipPath = "art/equip_icon/",
    PartnerStarPathFormat = "ui_resources/partner/partner_star_%s.png",
    PartnerLevelProgressPath = "ui_resources/partner/partner_lv_box_02.png",
    PartnerRelationPath = "art/partner/",
    --

    MsdkQQGameCenterEnterTip = "ui2/ui_resources/word/tq_wx.png",
    MsdkWXGameCenterEnterTip = "ui2/ui_resources/word/tq_wx.png",
    MsdkCommunityIconPath = "art/tencent/",

    --
    TaskTrackDefaultIcon = "ui_resources/main/task_main_icon.png",
   
    --
    QQVipIcon = "ui_resources/word/role_bg_qq_2.png",
    BuyQQVipIcon = "ui_resources/word/role_bg_qq_3.png",
    BuyQQSuperVipIcon = "ui_resources/word/role_bg_qq_4.png",
    AlreadyBuySuperVipIcon = "ui_resources/word/role_bg_qq_5.png",

    CSGuildWarBattleResultWin = "ui2/ui_resources/word/war_cross_icon_v.png",
    CSGuildWarBattleResultLose = "ui2/ui_resources/word/war_cross_icon_l.png",
    CSGuildWarBattleResultNotStart = "ui2/ui_resources/word/war_cross_icon_n.png",
    CSGuildWarBattleResultFighting = "ui2/ui_resources/word/war_cross_icon_j.png",
    CSGuildWarGuildScoreBg1 = "ui_resources/war/war_cross_bg_zjb1.png",
    CSGuildWarGuildScoreBg2 = "ui_resources/war/war_cross_bg_zjb2.png",
    CSGuildWarGuildScoreBg3 = "ui_resources/war/war_cross_bg_zjb3.png",
    CSGuildWarGuildScoreBg4 = "ui_resources/war/war_cross_bg_zjb4.png",
    CSGuildWarGuildScoreBg5 = "ui_resources/war/war_cross_bg_zjb5.png",
    CSGuildWarGuildRankSecondImage = "ui_resources/war/war_cross_bg4.png",
    CSGuildWarGuildRankThirdImage = "ui_resources/war/war_cross_bg5.png",
    CSGuildWarMemberRewardIcon1 = "ui_resources/war/war_cross_icon_hz.png",
    CSGuildWarMemberRewardIcon2 = "ui_resources/team/team_trophy_icon_1.png",
    CSGuildWarMemberRewardIcon3 = "ui_resources/team/team_trophy_icon_2.png",
    CSGuildWarMemberRewardIcon4 = "ui_resources/team/team_trophy_icon_3.png",
    CSGuildWarFightOpenTipImage = "ui2/ui_resources/dynasty/guild_icon.png",
    CSGuildWarGuildReportBg1 = "ui_resources/war/war_cross_bg_sc2.png",
    CSGuildWarGuildReportBg2 = "ui_resources/war/war_cross_bg_sc1.png",
    CSGuildWarGuildReportBg3 = "ui_resources/war/war_cross_bg_sc0.png",
    CSGuildWarGuildScheduleBtnBg1 = "ui_resources/war/war_cross_bg_sc_y.png",
    CSGuildWarGuildScheduleBtnBg2 = "ui_resources/war/war_cross_bg_sc_b.png",
    CSGuildWarGuildScheduleBtnBg3 = "ui_resources/war/war_cross_bg_sc_r.png",
}
